Wednesday, January 28, 2015

"homebrew" shenanigans

First off, I say Homebrew in quotations as all of these ARE OFFICIAL or made/built off of from an official developer of D&D, the creator of ebberon, keith baker.


Artificer class-
http://www.enworld.org/forum/5earchetypes/showentry.php?e=71&catid=popentries&orderby=views
No you cant switch to this until I get the rules down.
Yes that means you.
Learn anything relevant to this class if you play it, keep a notepad handy if necessary. I know very little about the class, and will straight up ignore class abilities unless you say you have them.

Warforged race-
http://keith-baker.com/extra-life-hacking-the-warforged/
MEMORIZE THIS IF YOU PLAY ONE.
I know jack all about warforged.


Playing as races in the Dungeon Master Guide-
As a case by case basis.
For example, if your character was killed by a red dragons fire, I'll consider letting you play as a skeletion of yourself. Good luck playing a spellcasting class that is unable to speak, though.
In general, the more absurd the class is, the less likely I will let you play it until the group is a high enough level that the racial bonuses are less important.


Shit we can do-
96- "villainous" class options, oath-breaker paladin and death domain cleric
270, side initiative, each turn takes a side in any order they wish, everyone on each side rolls a d20
with no bonuses
286- aasimar race- celestial variant to teiflings
269- plot points- campaign fuckery (not to be used with premade campaigns at any cost)
268-guns (exceptionally unlikely) the fuck do you think guns mean
mob rules- easy no dice rolling for hoards of creatures, 250. really nice.
Monsters as NPCs or players: 282. probably gonna be only NPCs, have another source for players upon request.
Traps- 120

HITTING COVER
When a ranged attack misses a target that has cover, you can use this optional rule to determine whether the cover was struck by the attack. First, determine whether the attack roll would have hit the protected target without the cover. If the attack roll falls within a range low enough to miss the target but high enough to strike the target if there had been no cover, the object used for cover is struck. If a creature is providing cover for the missed creature and the attack roll exceeds the AC of the covering creature, the covering creature is hit.
With this rule, characters can give cover for other characters from ranged attacks, but run the risk of being hit if they have low AC.

CLEAVING THROUGH CREATURES
When a melee attack reduces an undamaged creature
to 0 hit points, any excess damage from that attack might carry over to another creature nearby. The attacker targets another creature within reach and, if the original attack roll can hit it, applies any remaining damage to it.
If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process,
carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.

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